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Skills and Stats are researched by the Hive Mind (the alien commander)Īliens also have to take over Technodes and build a hive there to get access to certain upgrades "and buildings I think" After spawning, you can basically hide in your egg and wait for unsuspecting marines to walk into you hive, then pounce Anti spawncamping, unless they destroy all eggs. Multiple upgrades like Flamethrowers&Grenadelauncher or the Shotty need separate Armories.Īlso the Marines can now buy the available weapons at the Amory with their personal resource pool.Įveryone spawns as a Skulk, in eggs around the hive.
NS1 AND NS2 UPGRADE
Trough the armory indeed, but as I said what you can upgrade is dependent on how many Command Facilities (CC's) you have secured. He can still drop medkits and ammo, the medkit also removes parasite in the latest build Aliens can get behind one to destroy it, making them face towards the center of a room all covering each other is a good tactic Turrets no longer need a Turretfactory, but also lack a 360 targeting area. Multiple bases, but in between there are going to be RT's and Turrets, but the marines also get access to a ARC (mobile siege tanks, which need line of sight to their target unlike the trough wall of the stationary Sieges in NS1) The marines currently also have a powergrid system (Aliens will get Dynamic infestation when that is possible for UWe to put ingame), the aliens can destroy the power nodes to disable all buildings in that room (except for the CC) Resource nodes and Techpoints are needed to tech up for both teams, meaning they need to go out and secure said techpoints. QUOTE (peentank Dec 6 2010, 12:40 AM) I was just wondering a few things, I am going to list them and let me know if its the same or different in NS2. Each map contained a starting point for the Marines and 3 Hive locations for the Aliens. By the third hive you could get an onos More upgrades would become available when you got a new hive. Would choose stats and skills via a in game on the fly menu All weapon/armor upgrades were done by the commander, through the armory? If you were going into a battle and you knew it was gonna get hairy, the commander could drop items for everyone, medpacks, ammo, guns, etc.
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The only buildings you would build away from your base were resource nodes and turrets? There wasn't really a need to expand, except for the resource nodes you could do all building in one locations. This was done by simply building the right building to unlock the necessary technology. Commander would choose which one he would want to upgrade first. Anyway please let me know if its same or different. Co_ was more death match every man for themselves in a sense. Co_ was fun when it was first released, but i really liked the true NS_ experience. So please forgive me if my information is a little out of date. I was just wondering a few things, I am going to list them and let me know if its the same or different in NS2.